Quitting in Online Chess players
My first project looked at the quitting behavior of online chess players. Using the the open access data from lichess.org, I analyzed chess players' propensity to quit in 'Classical' chess matches. Using a combination of game factors and custom quitting factors, I quantified the quitting behavior of player with a statistical hazard of quitting. I also showed evidence for tilting in chess players, that occurs as a consquence of quitting a chess match. These results were contextualized as repesenting a metacognitive failure of the effort allocation process on the task. A specualtive account of this process is provided in the recent Cognitive Science paper I published (with Nisheeth).
Quitting in Long Distance Runners
My second project looks at process-tracing the thoughts of stopping that long-distance runners experience during a run. In order to accomplish this, I conducted field experiments where long-distance runners ran around a track with a wearbale device at a pre-specified pace catered to each runner's endurance levels. Runners self-reported their stopping thoughts using the device. I study the time series of stopping thoughts in order to explicate how the thoughts impact the runner's decision to completely stop the run. I presented a portion of this work at MathPsych 2026 conference.
Slipping into Inertia
In my third project, I approached quitting decisions through the lens of inertia and titling behavior in video gamers. I collected post session descriptions from gamers across the span of a month. Specifically, I was looking for descriptions where gamers tend to experience inertia i.e. a pull towards persisting in a gaming session, even when they intend to quit. I analyzed these qualitative descriptions through thematic analyses to capture features that are present across gamers. This data is being used to inform better decsriptive models of quitting and also, developing an algroithm that tracks gameplay engagement in order to track "tilting" behavior as a behavioral marker for gaming addiction.
